client-server model - définition. Qu'est-ce que client-server model
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Qu'est-ce (qui) est client-server model - définition

DISTRIBUTED APPLICATION STRUCTURE IN COMPUTING
Client/server; Client server; Client-Server; Client-server architecture; Client-server model; Client-server protocol; Client/Server Architecture; 2-tier architecture; Client-Side; Client-Server Architecture; Client/server architecture; Client/server environment; Client/server network; Client/server protocol; Client-server system; Server-client model; Client-server computing; Server-client architecture; 2-tier; Client/server principle; Client-server programming; Client/server computing; Client server architecture; Benefits of client server computing; Client-server; Client–server architecture; Client–server; Server–client architecture; Client server communication; Client–server computing; Client-Server Model
  • A computer network diagram of clients communicating with a server via the Internet

client-server model         
Clientserver model         
Client-server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system.
client-server         
<programming> A common form of distributed system in which software is split between server tasks and client tasks. A client sends requests to a server, according to some protocol, asking for information or action, and the server responds. This is analogous to a customer (client) who sends an order (request) on an order form to a supplier (server) who despatches the goods and an invoice (response). The order form and invoice are part of the "protocol" used to communicate in this case. There may be either one centralised server or several distributed ones. This model allows clients and servers to be placed independently on nodes in a network, possibly on different hardware and operating systems appropriate to their function, e.g. fast server/cheap client. Examples are the name-server/name-resolver relationship in DNS, the file-server/file-client relationship in NFS and the screen server/client application split in the {X Window System}. Usenet newsgroup: news:comp.client-server. ["The Essential Client/Server Survival Guide", 2nd edition, 1996]. (1998-01-25)

Wikipédia

Client–server model

The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server. Clients, therefore, initiate communication sessions with servers, which await incoming requests. Examples of computer applications that use the client–server model are email, network printing, and the World Wide Web.